Design and evaluation of mobile game for older people: an empirical study

Luana Giovani N. O. Santos, Cristiane Neri Nobre, Marcelo de S. Nery, Artur M. Mol, Álvaro Augusto Rocha, Rômulo S. Silva, Cheker Riahi, Lucila Ishitani

Resumo


In a society that is not well adapted to people aged 60 and over, digital games can be an option of leisure and culture for them. However, to achieve this benefit, game designers must consider age-related constraints so that older users can play comfortably. This paper presents the results of a process of designing a mobile digital game focused on older people. Thirty older people participated in the evaluation of the first version of the developed game and twenty five in the evaluation of the second version. The results indicate that, despite having visual and auditory restrictions, this target audience gives importance to images, colors, sounds and soundtrack. In addition, we conclude that a game designed for older people should also have simple rewards, reinforcement messages and language adapted to the target audience, considering their preferences and low experience with the use of technology.

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DOI: https://doi.org/10.5752/P.2316-9451.2017v6n1p76

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