Mandacaru Radioativa
Development of a Gamified Activity for Chemistry Teaching
DOI:
https://doi.org/10.5752/P.2316-9451.2023v11n1p32-56Keywords:
Gamification. Chemistry teaching. Radioactivity. Active methodologies.Abstract
Chemistry has sometimes been one of the biggest challenges for some teachers. One of the alternatives that have stood out in educational processes is Gamification. This study presents the construction and application of a gamified activity (GA) for teaching contextualized radioactivity content. The research was developed in three stages: i) a bibliographical review on gamification in Chemistry Teaching in articles published in journals with Qualis A and B (CAPES Teaching area) from 2013 to 2016; ii) the development of a GA involving radioactivity; iii) application of the GA. As the research was qualitative, the results showed that only eight articles discussed gamification in Chemistry Teaching and that only one article involved the content of radioactivity and gamification. With the data from the review, it was possible to identify which elements of the games were more present in the studies, contributing to the elaboration of the GA “Mandacaru Radioativa” to provide the construction of chemical knowledge about radioactivity. Concerning Mandacaru Radioativa, an evaluation of the activity was also carried out, preliminarily, identifying its contributions to the teaching and learning processes of Radioactivity and its approximation with the assumptions by Active Technological Learning (ATA).
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