Attributes and Values for the Development of Games for the Elderly
DOI:
https://doi.org/10.5752/P.2316-9451.2021v9n2p3-24Keywords:
Digital games. Older people. Means-end theory. Values.Abstract
With the increase of life expectancy, a healthy aging turned to be an important topic for the society. Digital games have the potential to improve leisure time and social connection of older people, besides being an option that can benefit cognitive functions. However, most of the digital games currently available on the market are aimed at the young people and have content and characteristics that are generally unattractive to older people. In order to identify the attributes and values in games that are interesting from the perspective of the older people, the means-end theory was applied. For this purpose, interviews were conducted with 22 participants aged 60 and over, using the laddering technique, which allows to generate, as one of its results, a Hierarchical Value Map (HVM). The HVM built allowed the understanding of the relations among the attributes, consequences and values reported by the participants. The 16 attributes identified, together with the 12 consequences and 12 values contribute to the development of games with a focus on older people.
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