Narrative Potentials of Game Sceneries

An analysis of the games “Far: Lone Sails” and “Far: Changing Tides”

Authors

DOI:

https://doi.org/10.5752/P.2237-9967.2026v15e36874

Keywords:

Communication, Game Studies, Game Analysis, Game Sceneries

Abstract

This research aims to analyze how digital game sceneries can fulfill the role of narrative tools, using Fernández-Vara's (2015) building block analysis methodology. Focusing on the games Far: Lone Sails (2018) and Far: Changing Tides (2022), the relationships between scenario, narrative, and communication were investigated from a game studies perspective. The results indicate that sceneries are central to narrative construction in both games, replacing elements such as dialogues and cutscenes by conveying conflicts, objectives, and narrative structure through visual and interactive elements.

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Author Biography

Giovanni Pasquali Piovesan, PUC-RS

Mestre em Comunicação Social pela Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS), email: giovanni.piovesan@edu.pucrs.br. Orcid: https://orcid.org/0009-0003-0984-9924. Currículo Lattes: http://lattes.cnpq.br/4951490825217883. Integrante do Grupo de Pesquisa JEDI - Jogos e Entretenimento Digital Interativo, da Pontifícia Universidade Católica do Rio Grande do Sul. Pesquisa jogos digitais e jornalismo de jogos.

References

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Ludografia

Far: Lone Sails. Zurique: Okomotive AG, 2018. 1 jogo eletrônico.

Far: Changing Tides. Zurique: Okomotive AG, 2022. 1 jogo eletrônico.

Journey. San Mateo: Sony Computer Entertainment, 2012. 1 jogo eletrônico.

Published

2026-03-10

How to Cite

PIOVESAN, Giovanni Pasquali. Narrative Potentials of Game Sceneries: An analysis of the games “Far: Lone Sails” and “Far: Changing Tides”. Dispositiva, Belo Horizonte, v. 15, p. e36874, 2026. DOI: 10.5752/P.2237-9967.2026v15e36874. Disponível em: https://periodicos.pucminas.br/dispositiva/article/view/36874. Acesso em: 12 may. 2026.